Sony’s New Limited-Edition PS5 Controller Is Its Best-Looking One So Far


Sony has released several DualSense controllers over the last couple of years, but its new limited-edition Concord controller is easily one of its most attractive so far. Inspired by the game and its sci-fi aesthetic, the controller has a matte black base complemented by bold orange and teal lines converging into a single point on the touchpad. There’s even a little bit of simulated wear and tear on the paint, to give the device a slightly tarnished finish.

Concord limited-edition DualSense controller
Concord limited-edition DualSense controller

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The Concord controller will be more expensive than your typical DualSense peripheral, as it’s priced at $85. This is $10 more than the Deep Earth collection and $15 more than a standard white or black controller.

Sony has only released a handful of controllers directly inspired by its first-party games, as 2023’s Marvel’s Spider-Man 2 featured a subdued DualSense design incorporating symbiote tentacles taking over the bright red portions of that hardware. The controller sold out surprisingly quickly whenever it was in stock, although it remains to be seen if PlayStation fans will flock to the Concord design.

Concord will launch for PS5 and PC on August 20, and the 5v5 shooter recently wrapped up its closed and open beta sessions. In a departure from other live-service games, Concord will not have a battle pass system to grind through as developer Firewalk confirmed that new characters, maps, and modes will be released at no additional cost. Players will only need to purchase Concord itself for $40 and can expect regular content drops, according to Firewalk.

“Concord’s mechanics may tread a lot of familiar ground within the hero shooter genre, but the way Firewalk Studios’ heroes, maps, and game modes complement each other feels fresh,” Jake Dekker wrote in GameSpot’s Concord hands-on impressions. “Each Freegunner has just enough flexibility to break out of their role if they need to, the simplistic arena-style maps prioritize smart ability usage over intimate map knowledge, and the game modes are just complicated enough to encourage teamwork. I’m curious to see if and how Concord holds up with more maps, characters, and game modes in the mix.”



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